March 2005: Pendulum Makes a Movie

Part 1:
Making Movies

Part 2:
From Idea to "Birth of
 the Film"

Part 3:
Planning the Project

Part 4:
The Shot Pipeline

Part 5:
Putting the Pieces Together

Where did you get the idea for Arrest Assured?

Rob: The inspiration really came from a character that Mike designed.

Mike: He was actually one of three lead characters from another story we’ve been developing, and was intended to be a fisherman, of sorts. But, we both thought he looked more like a cliché old-school burglar … but a bumbling, goofy sort of burglar.

Rob: That gave us the idea for a heist story – with a comedic twist. We had brainstorming sessions where we’d just throw out gags and laugh (or shriek unpleasantly!) until we came up with a story that worked.

What did you do once you had the story?

Rob: After designing character and environment layout sheets we went straight to storyboarding. We drew all the shots by hand, and then scanned in each cell. Once we had the entire storyboard digitized we started our “Leica Reel”, or 2D Animatic.

Mike: We imported all the story board frames into Final Cut, and created a full-length edit of the film. In Final Cut we timed the shots, created transitions, simple camera moves and added sound ─ even if some were just mimicked with our own voices!

So you have a complete mock-up of the film...

Rob: That’s right. Once we had that, we built elementary 3D environments and props for each shot. With these “virtual sets,” we finalized timing using a low resolution version of our burglar to block out the entire film. This is how we created our 3D Animatics: camera placement, composition, whether to pan or dolly the camera, and so on… all the elements that allow for good storytelling. We consider this stage the real birth of the film.

 A film is born!

Mike: This is where proper planning can save a lot of headaches later! We began by creating a shot database for the entire film. Every piece of information we had for each shot was stored in the database: the story board(s), props, notes, time of day the shot is supposed to be happening, etc.
 

Mike McCormick

On top of being the team's lead animator, Mike runs 3D production at Pendulum, with a special interest in creating unique technical solutions and engaging character animation.

 

Next: Planning the Project

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