March 2005: Pendulum Makes a Movie

Part 1:
Making Movies

Part 2:
From Idea to "Birth of the Film"

Part 3:
Planning the Project

Part 4:
The Shot Pipeline

Part 5:
Putting the Pieces Together

Moving back to safer waters, describe the shot pipeline for Arrest Assured?

Rob: As we proceeded through shot development, we textured and shaded all of our characters, props, and environments ─ and filled in the scene details. The look of the environments was very important to us. We wanted them to look like miniature painted sets, similar to Aardman Studios’ work. But we didn’t want the environments to steal the visual focus from our lead character. Their function is to complement and lend believability to him.

We put a lot of effort into lighting. For us lighting is a significant storytelling element and is critical in directing the viewer’s attention to where we want it to go. We also used a backlighting technique for the character, so that he really “pops out” of every shot.

Mike: Of course animating our hero is one of the most important parts of the shot pipeline. Once we had his movements fine-tuned we were able to go back and tweak textures and lighting before rendering begins. While we’d like to say everything is done precisely when scheduled, the desire to go back and refine often wins!

How does FrameCycler fit into your workflow here?

Rob: We use FrameCycler on our PC’s (our primary 3D production platform) to review animation “dailies”.  It allows us to review shots with exact timing and even do quick composites without having to move prematurely into our compositing or editing pipelines. It's also an excellent tool for finding mistakes and corrupted frames. And it’s ideal for client presentations where we want them to be able to review shots with the correct color, size and playback speed. FrameCycler makes that easy, whether we're on our PC-based 3D workstations, or our Mac-based compositing systems.

And then you’re ready to render out all this hard work?

Mike: Yes. Next, we move into the rendering phases, which include the output of many layers of elements which will all eventually make it into the compositing systems. In a perfect world everything would render out exactly as we wanted it, but I’ve never seen that happen! So we render out the elements individually which allows us more creative flexibility later during compositing.

For example we wanted our hero’s sweater to look thick, bulky and even ... somewhat like wool! Of course we had done the first level of texturing in the asset pipeline, but only when we did the rendering could we fine-tune the shaders to make sure that the texture of the sweater reacted to the lighting the way we wanted it to. And then we decided to create a backlit glow layer on the edges of the sweater, as a separate element which was later added in compositing.

 

Hidden Tributes

Mike and Rob are big fans of Aardman Studio's Wallace and Gromit films. Arrested Development includes several subtle tributes to the famous ‘clay-mation’ series and its founders, Nick Park and Peter Lord. Note the sign above the gem shop that our hapless thief breaks into: “Lord Parks Jewelry Store.” Then, if you pay close attention, in the background of the jewelry store, you may just be able to make out a framed photo of Wallace and Gromit on the desk to the right of the door.

 

 

 

 

 

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Next: Putting the Pieces Together

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